Stick-It! is a game of skill which develops quick evasive footwork, accurate point control, and a lightning fast quick-draw. Here we will present the basic idea of the game, as well as a number of variations for you to try. After you start playing Stick-It!, I am sure you will come up with your own variations.
Each participant will need a screwdriver, ice-pick
or fixed blade knife with a working quick-draw sheath. Even a
butter-knife can work for these drills and
I implore you to train with
safety foremost in your mind . If you are
using a live blade you have to be extra careful because you have an
edge and not just a point
'nuff said! Be cautious of where your
off-side arm is while performing your draw and strike; you do not
want to wound yourself in haste!
You will also need a Stick-It! target. This is nothing fancy; a
simple cardboard box will do just fine. This could be a pizza box,
large mailing box, or just a comparable sized square of cardboard a
foot or so on a side that has been taped to stay closed or otherwise
keep its shape.
A big square of Styrofoam insulation makes a fine target, and is a
very kind medium on your good knives. If you chose to use foam
insulation targets, be sure to cover the entire surface with tape to
prolong its life span and keep pieces of the foam from getting all
over.
Protection for the eyes is always a good idea, and this is doubly true for any activity where things are going to be intentionally thrown towards your face! Even just a simple pair of shop goggles will suffice. Play it safe, and have fun.
The game involves throwing the target at each
other and striking it in mid-air with an accurate thrust which allows
you to stick and catch the target. Hence the name Stick-It!
The players all stand in a circle, 10' or so from each other and safe
from any possible contact. Even though you are at range, remember
that the threat of a flying blade from a weak grip is always
possible. Stay aware of what everyone else is doing, as well as
yourself.
The target is thrown underhand from player to player, and is aimed so
that it will hit the person you are throwing it at in the head /
chest region if they do not move. This forces the other player to
step off line as they do the drill. When the target is thrown at you,
not getting hit must be your first priority.
To evade the target, step right or left with the same side foot and
then either pivot your body out of the way or take a quarter-circular
step with your back foot in the same direction as the first step.
This will place you at 90 degrees to the target on either side, and
out of the line of attack. You will use the body pivot or the
circular step after the initial step off line as needed to evade the
target.
Starting with your weapon already drawn, practice
the following variations with both a forward and a reverse grip, with
both your left and right hands. This way you have four variations of
each of the basic drills.
Drill #1 - Step right and stab forward grip
Drill #2 - Step left and stab forward grip
Drill #3 - Step right and stab reverse grip
Drill #4 - Step left and stab reverse grip
Practice the same drills, but starting this time
with the weapon sheathed. Perform a quick-draw and follow up as
appropriate. Again you want to practice drawing with both the left
and right hands into both the forward and reverse grips.
When you draw your knife, you want to move in a smooth and controlled
manner, staying aware of the grip, edge, and point. Make sure to keep
the off hand out of the way of the draw, and out of the line of the
blade. Practice your draw and presentation in isolation, then add in
the footwork, and finally add the strike at the end. By practicing
each phase of the draw and strike action your actions will become
smooth and effortless.
If you have any doubts about your skill, go back and practice the
Series I drills some more before attempting Series II. Then use an
edge-less tool, like a screwdriver, rather than a sharp blade. This
will work just fine for the game, and allow you to develop skill
while remaining relatively safe.
Checkerboard
Target.
Each side is broken up into 4 quarters, 2 black and 2 white. You must
only stab your own color. Can play for points and penalties - score 1
point if you get your color and take a penalty if you get the other
player's color. The players must agree beforehand on what the penalty
will be. Usually this entails doing some form of exercise, but a cash
penalty could be fun, too
Bulls-Eye
Target.
Here the target has a center dot and 3 concentric rings, scoring 6,
3, 2, and 1 respectively. Play to 21 points or whatever score you
agree on. Note that for this and the last variation, only thrusts
which actually "stick" and catch the target count. Strikes which
bounce the target away do not score. (This could become its own
penalty)
Longer
Blades.
Players may chose to use longer point-oriented weapons, such as
short-swords, long-swords, rapiers, and so on. Drills 1 and 2 from
Series I will work best with these longer weapons, as well as making
the most sense based on their methods of use. You will have to step
off line in a big way to employ the longer swords, but that is the
challenge. If you can quick draw a long rapier and hit the target in
time then my hat is off to you!
Folding Knives.
Being able to play Stick-It! with a folding
knife requires great speed and skill in both the drawing and opening
phases of the action. Please practice this with a dulled folding
practice knife; they are made for exactly this kind of quick-draw
training. Be sure to evade with your footwork and cover with your
support hand as you draw your knife.