Do you remember all the fuss in the papers after
that first big wave of high-school shootings? Remember all the people
who were quick to blame "point and shoot" video games for the young
killer's ability to shoot so accurately at fleeing targets?
Remember how for a while, there were some sweet Wild West and Police
style shooting games that used real video footage which you
interacted with in a changing story. Have you noticed how all those
sorts of games have completely disappeared from the arcades?
While I don't think playing DOOM or other PC based games where you
use a mouse to "aim" at a target can improve your shooting skills one
bit, I have no doubts that games where you use a realistic
pistol to shoot on-screen targets can help develop a high level of
skill in point
shooting. In a number of those school
shooting, kids with basically no firearms training were firing clean
head shots. That is something that professionals have difficulty
with. Granted, it wasn't like their classmates were shooting back,
but still, they were running or dodging! Where did this ability
spring from?
I recently was interested to see what companies were still working on
these kinds of interactive point and shoot "games", and what I found
confirmed my suspicions 100%. The US Army recently gave
$45,000,000 (45 million dollars!) to a university in California to
create the Institute
for Creative Technologies, a group
dedicated to designing EXACTLY these kinds of realistic
interactive training devices! Their goal is to create realistic
military training, using all of the special-effects and amusement
park technologies that have been developed. The deal is that anything
they develop can be used by both the Military and
Hollywood...Sweeeeet!
Imagine if Walt Disney's new theme park was called "Murder World" and
you get the idea! Something that you could run IC's (Individual
Combatants) through in Basic Training to teach combat skills.
Soldiers could rehearse basic skills, go on missions, learn to
interact with virtual civilians - just like being in a total
immersive video game. The goal is to use this both as part of basic
and advanced MOS skills training, and for the Special Forces. They
would be able to configure different virtual settings for SEAL teams
to rehearse missions, based on photos and intelligence, for
example.
ICT is not the only group working on these kinds of simulators,
either. AIS
Indoor Simulations have produced
simulators for Law
Enforcement which use video projected on
large screens, and can handle either simulated weapons (laser based
or using or a unique compressed air cartridge in a mostly standard
service weapon) or can be designed to accommodate live fire with a
self-healing projection screen! Additionally, the laser based models
are able to react to "less than lethal" weapons such as chemical
sprays, flashlights, and batons, allowing for great versatility in
training, and levels of progressive force in keeping with police
policy.
Reality
by Design, Inc. is a spin off company of
ICT aimed at purely military simulator research. They have done a
fantastic simulator for the US
Army known as the Soldier Visualization
Station (SVS). Though this system can run on a commercial PC system,
it fully accounts for the posture of the soldier (if he kneels down,
the view on the screen "kneels") and has a number of other
interesting features. Think that's all these is, though? Check out
some of the future
projects that RBD is working on! Wild
stuff! Check out the AIS spin off company, the Nitor
Group, for more in the ways of wild
projects (look at their photos)
Interestingly, a few weeks back I saw a blip on the TV news about
"soldiers using video games" to help them train in squad tactics.
They spoke to a developer of the PC game Rouge Spear (based on the
Tom Clancey novel) who had worked in helping the Army modify the
game's architecture to fit their needs. They then talked to a
Sergeant who felt that by playing these games as a squad, his men
were better able to appreciate tactical issues in the field. (From a
training perspective, this makes sense as well, especially since
having a big networked computer system to play games on is a "fun
thing" that people would do on their off time.) The local news crew
all chattered on about how "advanced that all seemed...using
computers like that" - If they only knew the half of it!